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Final Project Sources

Page history last edited by Meghan Hart 14 years, 3 months ago

Baker, T. B., Piper, M. E., McCarthy, D. E., Majeskie, M. R., & Fiore, M. C. (2004). Addiction motivation reformulated: An affective processing model of negative      sreinforcement. Psychology Review, 111, 33-51. journal Citation. Database: PsycINFO References

 

Bejerot, Nils. Addiction: An Artificially Induced Drive. Springfield, Illinois: 

     Charles C Thomas, 1972. Print.

Castronova, Edward. Exodus to the virtual world : how online fun is changing reality. 2008, c2007.    

 

Landry, Mim J. Overview of addiction treatment and effectiveness/by Mim J. Landry. 1996.

 

Maguire, Paddy. "Compulsive gamers 'not addicts.'" BBC News, Amsterdam (Nov. 25,

     2008): n. pag. Print.

 

Meadows, Mark Stephen. "Virtual Life. An Actual Death." Humdog vs The Simulacrum

     (Sept. 2009): n. pag. Print.

 

"My Virtual Life." Business Week (May 2006): n. pag. Academic Complete. Web. 29 

     Nov. 2009. <http://www.businessweek.com/>.

 

Ondrejka, Cory "Stat Shock: Just 133K Second Life Users Responsible For Nearly 

     90% Total Monthly SL User Hours!" Economics of SL (Aug. 2009): n. pag. 

     Academic Standard. Web. 1 Dec. 2009. <http://www.typepad.com/services/ 

     trackback/6a00d8341bf74053ef0120a54501e9970c>.

 

Ostrow, Adam. "People Spend 3x More Time on Facebook Than Google." Mashable 

     (Sept. 2009): n. pag. Print.

 

 Psychology and the Internet: intrapersonal, interpersonal, and transpersonal implications / edited by Jayne Gackenback. Publisher:San Diego : Academic Press, c1998.

 

Second Life. "What is Second Life?" Second Life is the Virtual World Pioneer: n. 

     pag. Academic OneFile. Web. 30 Nov. 2009. <http://SecondLife.com>. 

 

Wauters, Robin. "Does Anybody Still Use Second Life, And If So, How Much Is It 

     Worth Today?" Tech Crunch (July 2009): n. pag. Print.

 

 

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